In the first part of the thesis, we address the optimization of multimedia applications such as videoconferences or multi-player games in which user-dependent information has to be sent from the users to a core node to be chosen, and then global information has to be multicast back from the core node to all users. For a given communication network, this optimization seeks a core node under two potentially competing criteria, one being the sum of the distances the users, the other being the cost of connecting this core node and the users with a multicast (or Steiner) tree. We first consider the problem of minimizing a weighted sum of the two criteria and propose a heuristic which rapidly computes a solution guaranteed to be within a few percent of the optimum. Then we characterize the worst-case trade-offs between the two criteria and show that there always exists a core location for which each criterion is close to its minimum value.
The second part concerns the protection of multimedia streaming applications against packet losses. By adding redundancy within blocks of consecutive data packets, losses can be recovered by the receiver unless long bursts of packets are lost inside the network. It has thus been observed that splitting packet streams onto several paths typically decreases the probability of an irrecoverable loss. Whereas current approaches rely on an exact computation of the probability and are consequently restricted to very small network instances, we propose to approximate this probability by measuring the impact of the chosen routing on the peakedness of the received packet stream. The peakedness of a stream may be seen as a measure of how packets are spread over time within the stream. Numerical experiments are presented and show that our method yields good approximations of the probability of irrecoverable loss.
Préface 5
Ouverture 7
1re PARTIE
Les moulages d'art chrétien 13
Le contexte européen et belge 15
L’origine de la collection 16
La collection au lendemain des deux guerres mondiales 22
Le musée d’art chrétien et les moulages d’oeuvres bourguignonnes 29
Le partage de la collection entre l’UCL et la KUL 32
Annexe 1 : La Société pour le moulage et la reproduction d’objets religieux de Louvain 35
2e PARTIE
Les moulages de l’Antiquité classique 39
L’embryon d’une collection 41
La collection au lendemain de la Première Guerre mondiale 43
Les moulages offerts par la Grèce et venus d’Athènes 43
Les moulages de la restitution allemande 46
Les moulages acquis à l’atelier des moulages de Bruxelles 49
L’installation et l’inauguration du Musée d’archéologie classique 49
Le partage de la collection entre l’UCL et la KUL 54
La vie de la collection à Louvain-la-Neuve 56
Les expositions présentant les moulages de l’Antiquité au Musée de Louvain-la-Neuve 57
Annexe 2 : Le musée des moulages de l’Antiquité classique 60
3e PARTIE
Autres collections de moulages 73
Égypte et Proche-Orient 74
Autres moulages et moules 81
Annexe 3 : La Galerie des moulages du Musée L 87
Orientation bibliographique 91
Notes 92